cm/360° Mouse Sensitivity Calculator
Determine physical mousepad travel per 360-degree rotation with engine-accurate yaw values and mousepad space visualizer.
Comparing mouse sensitivity across different games requires measuring physical travel distance. The cm/360° Calculator converts your in-game sensitivity and hardware DPI into the exact centimeters (and inches) your mouse must physically move across your desk to perform a complete 360-degree camera rotation. Featuring verified engine yaw coefficients for CS2, Valorant, Apex Legends, Overwatch 2, Warzone, and Fortnite, plus an interactive mousepad ruler and a reverse calculator to dial in your target sensitivity.
🔄Mouse cm/360° Sensitivity Calculator
Calculate true physical mousepad travel per 360-degree rotation with verified game yaw values
Engine: Unreal Engine 5 • Yaw: 0.069115
(28.83 inches per complete turn)
Half-mousepad swipe
Requires a 45cm+ or 90cm mousepad. Extremely stable long-range rifle duels.
* Based on a standard 450mm x 400mm esports mousepad. If your 180° flick exceeds 22cm, center re-centering is required during combat.
How to Calculate Your cm/360° Sensitivity
- Select your game from the dropdown list to automatically configure its engine yaw coefficient.
- Enter your exact in-game sensitivity setting.
- Enter your mouse hardware DPI (or click quick presets: 400, 800, 1200, 1600, 3200).
- Read your cm/360°, inches/360°, eDPI, and 180° flick distance in the results HUD.
- Switch to 'Target cm ➔ Sens' if you want to know what sensitivity to set for a specific cm/360 distance.
Frequently Asked Questions about cm/360°
What does cm/360° mean and why is it the universal sensitivity metric?
cm/360° measures the physical centimeters of mousepad surface your mouse travels to rotate your in-game camera 360 degrees. Because in-game sensitivity sliders vary drastically between game engines (Source, Unreal, IW, Unity), cm/360 is the only universal metric that guarantees identical muscle memory across all games.
What are game yaw values and why do they differ?
Yaw is the rotational angle (in degrees) that your in-game camera turns for each single count (dot) reported by your mouse at sensitivity 1. Source engine games (CS2, Apex, TF2) use 0.022° per count, Valorant uses 0.069115° per count, and Overwatch/CoD use 0.0066° per count. Our calculator uses exact verified values for every game.
What is a good cm/360 for competitive FPS games?
For tactical shooters like Counter-Strike 2 and Valorant, most esports professionals use 35 cm to 55 cm per 360° for steady micro-adjustments and crosshair placement. For fast arena shooters with tracking and verticality (Apex Legends, Overwatch 2), 25 cm to 35 cm per 360° is common.
How do I calculate what sensitivity to use in a new game to match my old game?
First, check your cm/360 in your current game (e.g. 34.6 cm). Then switch to the 'Target cm ➔ Sens' tab, select your new game, enter 34.6 cm and your DPI, and the calculator instantly outputs the exact in-game sensitivity number to enter in your new game settings.
What is eDPI and how is it related to cm/360?
eDPI (effective DPI) is calculated as in-game sensitivity multiplied by hardware DPI. While eDPI is handy for comparing settings with friends playing the same game, it cannot compare sensitivity across different games because each game engine uses different yaw scaling. cm/360 solves this by measuring physical distance.